Online games are a เรียนรู้เพิ่มเติมที่ลิงค์นี้ global business. Millions of people pay for subscriptions to dozens of massively multiplayer online games (MMOG) where they play with other real people using avatars (virtual characters). Unlike the paddles or consoles that preceded them, online games allow players to compete against and interact with other human players.
From Democracy to Dictatorship: Online Games That Dive into Political Dynamics
In the last couple of years, scientists have begun to use these games in experiments designed to better understand human behaviour. For example, researchers at the University of Wisconsin-Madison’s Center for Healthy Minds found that a low-cost artful sci-fi video game can boost children’s empathetic behavior by altering connectivity in their brain’s neural networks.
The games used in these experiments vary but they all involve a player making decisions and reacting to the outcomes of those decisions. In one study, researchers gathered data from a group of players who played an online game called Pardus and analysed the movement patterns of their avatars. The results showed that players tended to stay within a particular region of the game world. This suggests that social, economic and environmental constraints are a part of the motivations that guide human mobility.
Another experiment looked at the behaviour of a group of people playing a game called World of Warcraft. In that study, researchers tracked the movements of thousands of players and concluded that some gamers were willing to do things that were not in their best long-term interest in order to gain a competitive advantage over other players.